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How Film Iconography Inspires the Visuals of iGames?

Visual aesthetics evolve over time due to efforts of innovative authors and the advances of technological means for creating artwork. The artists are looking for inspiration in major works of others and applying these lessons to their own creations which are often in a totally different medium. For the past several decades, film is the most influential form of visual expression and its reverberations are felt across the whole spectrum of creation.

The iGaming industry is perhaps one of the greatest beneficiaries of the constantly evolving film iconography and its continuous shaping of the consumers’ tastes. This article will reveal some of the most direct visual connections between these two seemingly unrelated fields.

Using Punchy Visuals to Lock in Attention

In every multimedia format, the role of visuals is to draw attention and ensure it remains fixed on the main subject. In film, this can be done through scenery, costume, camera movement, visual effects and in many other ways. The acting and direction are essential for making a visually impressive movie, regardless of whether it’s a live action flick or animation. Not all of this can be applied to online games due to several factors, but the value of an eye-catching character or scene remains very high. We still remember key frames from iconic films even decades later, and online games can only hope to achieve a similar level of longevity through procedures borrowed from cinematography. Uniqueness is an asset, and it makes sense to empower the design team to think creatively in search of solutions that could improve the game’s visual attractiveness and memorability. 

Alternating Visual Styles to Cause a Specific Emotion

Filmmakers rely on a wide variety of visual styles to get their messages across, and can sometimes switch between them from one scene to the next. The choice is typically driven by a combination of aesthetic concerns and functionality. For example, a director could use black and white scenes to represents flashbacks from the past or evoke nostalgia, or turn to a minimalist look with bland backgrounds when the goal is to emphasise internal struggle of the characters. Many of these techniques could produce similar effects in online games, although in iGaming the range of intended reactions is a lot narrower. Game designers mostly need to get the players alert or emphasise a strategic importance of certain decisions, and this can be readily done through the visuals.

Consistency of Visual Details as Indication of Authenticity

In order for the viewer to appreciate a movie, he must find it believable. That can’t happen unless the visuals fit into the setting without any obvious contradictions. You can’t have an action hero go through dozens of fights and still have clean clothes, or show a gadget that wasn’t invented in the era the film is depicting. These common errors completely destroy credibility and make it difficult to become immersed in the imaginary world of the movie. Likewise, slot games with bonuses should have consistent graphic themes and use only elements that fit into the grand concept. If the game is exploring pirate themes, it’s not very smart to have a bonus that uses an icon of a space ship. This sounds simple enough, but you’d be surprised how often it is ignored.

Why is Film Iconography Portable to Other Media?

Given the immense differences in the structure and interaction style between film and other visual media, it is somewhat surprising that film language is so readily transferred. This is largely due to the nature of visual perception, which doesn’t change significantly regardless of the format. A cool background design will captivate iGames players just as much as movie buffs, while strong contrasts always draw instant attention. The symbolic meaning of colours translates very well, which is also true for geometric structures, well-known objects, etc. Film is also a very dynamic art form, which makes it a good source of inspiration for games that need to drive the action forward using a limited space on the screen. Of course, the key to successful transplantation of ideas is acknowledging the unique requirements of each medium, so it’s probably not wise to aim for a full cinematic experience when designing games.

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